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The Development Team's Thoughts on the Skill Changes

Hello, this is the StormStriker Development Team.

First and foremost, we sincerely thank all of our players who have supported StormStriker for such a long time. Your passion and dedication have made StormStriker what it is today, and this has been a tremendous source of strength for us.


It has already been over a month since we began official communication with you.

During this time, we carefully reviewed the feedback you provided during the CBT. We have spent countless hours discussing, debating, and testing ideas to determine how we can create an environment where more players can join StormStriker, enjoy smooth matchmaking with similarly skilled opponents, and experience the kind of gameplay that only StormStriker can provide.


Our development team loves playing StormStriker just as much as you do, and we take pride in the game’s unique charm and enjoyment. Like you, we want to preserve what makes StormStriker special, but at the same time, we are constantly thinking about how we can attract more players to the game.


Starting today, we would like to share our thoughts and plans over several updates to explain what the development team is working on to ensure StormStriker’s success.

For our first topic, we want to address the most frequently discussed issue: the number of skill slots.


Background and Considerations Behind the Skill Slot Change

Our development team genuinely loves StormStriker and is dedicated to creating a game that we, as players, can also enjoy. We share the same passion for this game as our players do, and we are committed to improving it and guiding it in a better direction. In this sense, we see ourselves as both passionate fans and dedicated players.

This is why we carefully considered how changes to the number of skill slots might impact StormStriker's gameplay and overall enjoyment. We fully understand the weight of this decision and the concerns it raises.

Nevertheless, we would like to explain why we made this change, as well as how we plan to address the issues of reduced enjoyment and diminished character identity that may have arisen as a result.



Challenges StormStriker Faces: Limited Matchmaking Pool

We have identified two primary reasons why StormStriker has not yet reached its full potential:

  1. A lack of players, leading to unbalanced and inconsistent matchmaking.

  2. StormStriker's unique appeal is not being effectively showcased.

Through analysis of Steam reviews, we found that over 30% of negative feedback cited issues with matchmaking. It is understandable that players would leave negative reviews if they cannot properly enjoy the game due to matchmaking difficulties.

Furthermore, a small player base often results in matches that combine players of vastly different skill levels, creating even higher barriers for new players to enjoy the game. (We are currently working on solutions to address these matchmaking issues, which we will explain in detail at a later time.)



Identifying the Root Cause of New Player Drop-off

The challenges faced by StormStriker cannot simply be resolved with more advertising. Even when new players join, many struggle to adapt to the game, and drop-off rates remain high, even in cases where they do not experience matchmaking issues.

To address this, we carefully analyzed the gameplay data of new players who had difficulty adapting to the game. Our focus was on identifying the fundamental reasons behind their struggles.



Analysis Results: Choice Overload and Difficulty in Quick Decision-Making

Our analysis revealed that while some players struggled with the fast-paced nature of the game, this was not the core issue. Many fast-paced games have achieved success, so we shifted our focus to a deeper, more critical factor.

The most significant finding was difficulty in responding effectively to combat situations in real time. Players often struggled to decide which skill to use in unexpected scenarios, leading to frustration and a lack of satisfaction in their gameplay experience.



Four Skills Can Be Overwhelming for Players New to the Game

According to Hick-Hyman's Law and Cognitive Load Theory, having too many choices in a high-pressure situation makes it difficult for the average person to adapt. This is why most games limit the number of options in real-time scenarios to three to four choices at most.

Even in games, binary or ternary choices (two or three options) are common, but when quick decision-making is required, having four or more options is rarely utilized. Our analysis of other successful PvP games that demand real-time decision-making revealed that most focus on three core abilities for moment-to-moment gameplay, excluding ultimate skills.

However, StormStriker offered up to five simultaneous options (four skills and an ultimate), excluding basic attacks. While this provided a challenge for highly skilled players, it became an overwhelming burden for players less familiar with the game.

As a result, many new players struggled with skill selection, making it harder for them to adapt and ultimately leading to higher drop-off rates. Based on this analysis, we concluded that reducing the number of skill slots is a critical step toward creating a more accessible environment for new players while mitigating choice overload.



Decision to Reduce Skill Slots to Three to Attract New Players

After much deliberation, we decided that reducing momentary options to three skills aligns better with StormStriker’s fast tempo, making it more accessible and appealing to a wider audience.

This change aims to help new players adapt more easily while allowing experienced players to continue enjoying StormStriker’s depth through strategic gameplay.



Enhancing the Trait System and Skill Swap System

To compensate for reducing the number of skill slots, we introduced long-term strategic options to maintain depth in the gameplay. This led to the implementation of the ‘Trait’ system.

Traits are designed to provide situational choices in each battle, enabling players to make more thoughtful decisions that align with their team’s strategic needs.

Additionally, we enhanced StormStriker’s unique Skill Swap System to allow for greater flexibility in skill configurations. Players can now adapt their skills freely during combat, moving beyond split-second decisions and focusing on overall strategy.

This system retains the fun and intensity of skill-based combat while delivering a unique and differentiated experience that is exclusive to StormStriker.

Furthermore, this change empowers players to become true masters of their chosen heroes.

Instead of switching to a different hero when things aren’t going well, players can adapt to situations by using Traits and Skill Swaps with their current hero. This enables players to deeply understand their hero, make the best use of its potential in various scenarios, and experience the joy of becoming “a player who fully masters their hero.”



Feedback on the First Version Presented During the CBT

During the last CBT, we introduced a version of the game with the skill slots reduced to three for the first time. Many players provided invaluable feedback on this change.

Here is a summary of the key points raised:

  • The reduction in skill slots diminished the individuality of the characters.

  • Characters designed around skill combos lost their intended playstyles as the reduced slots made certain combos impossible.

  • For specific roles such as tanking or team support, players had to select certain skills, but after using them, they felt powerless with no further options available.

Players gave detailed examples using various characters to highlight these issues.

We deeply empathize with this feedback and have been seriously considering solutions to address these concerns.



Feedback Analysis and Solutions

Based on player feedback, we reached the following conclusion:

  • The original characters were designed with four skill slots in mind, which caused their unique playstyles to collapse when the number of skill slots was reduced.

To resolve this issue, we have been considering ways to make the game more accessible to a wider audience while preserving the characters' individuality and unique playstyles.

The solution we arrived at is to redesign each character's skills.

Our goal is to ensure that even with three skill slots, each character’s playstyle remains distinct and their individuality shines through. At the same time, we aim to adapt skill combos that were originally designed for four slots to work seamlessly with three.



The First Example of a Complete 3-Skill Revision: Akira


Akira's Redesign Goal: “3 Skills That Feel Like 4”

We are currently prioritizing adjustments for characters whose playstyles have been affected by the skill slot changes. Today, we are excited to introduce Akira as the first example of this redesign.





While Akira may not deliver the exact same feel as when the character had four skills, we have confirmed that even with only three skills, it is still possible to create an engaging and enjoyable playstyle; this serves as a promising example of how characters can retain their unique essence while being adapted to fit the new skill system. We view these changes as a thoughtful step forward, ensuring that heroes maintain their distinctiveness while aligning with the updated framework.


Starting with Akira, we plan to revisit the skill compositions and playstyles of every hero, carefully redesigning them to preserve the signature fun of StormStriker while simultaneously crafting a game that is more accessible to a broader audience. This endeavor, however, is not a simple task; the process is as demanding as redesigning the game from the ground up, and as such, we cannot adjust all heroes at once. Nonetheless, we are committed to advancing this work as quickly as possible to present you with a polished and refined final product.


During the previous CBT, it was evident that reducing the skill slots from four to three without adjusting the overall balance of the heroes led to broken playstyles or rendered certain characters incapable of fulfilling their intended roles; this outcome, while unfortunate, was entirely predictable given the lack of compensatory changes. However, in the reimagined version of StormStriker, we are actively working to ensure that each hero’s concept-driven and role-specific gameplay can be fully realized with only three skill slots.


That being said, given the time-intensive nature of this redesign process, there are still heroes for whom adjustments remain incomplete. In such cases, we will focus on fine-tuning elements such as skill balance, cooldowns, and input timing to ensure that, even with only the existing three skills, the heroes’ playstyles feel cohesive and enjoyable; this will allow players to continue having fun while we work towards completing the broader redesign..



Help Us Make StormStriker Even More Enjoyable Together

Our single goal is clear: to create a game that all players can enjoy playing.

Your feedback plays a crucial role in the process of revamping the skill system, and we deeply value your input.

To achieve this, we will actively utilize our Discord community to conduct regular tests and incorporate your suggestions as we continuously refine the game.

We have shared the reasons behind reducing the skill slots from four to three and the direction we are taking moving forward. We will continue to share our thoughts and plans with you, seeking your valuable feedback along the way.

Our commitment is to ensure that StormStriker remains a game with unique and compelling fun, while also growing its player base to become a game you can always log into and enjoy whenever you want.

Thank you.

— The StormStriker Development Team

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ALL RIGHTS RESERVED.

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