Patch Notes 1.47.0
- SS_Stone
- Jun 13
- 5 min read
Hello, Storm Striker players!
Here are the details of the 1.47 update (25.06.19).
Overall Balance Adjustment Direction
Eveleen
Intent
Eveleen's pick rate has been consistently low, which we consider a performance issue. We've increased the movement speed bonus of Tachyon Field to improve her mobility for both chasing and escaping. Additionally, we've buffed her ultimate to increase her overall value and raise her pick rate.
Quantum Cube
Range: 8m → 10m
Tachyon Field
Shield amount: 140 → 180
Movement speed increase: 50% → 60%
Event Horizon
Damage: 110 / 200 (25 hits) / 110 → 220 / 200 (25 hits) / 110
Volf
Intent
Volf's excellent mobility and longer LMB range compared to other tanks significantly enhance his positioning and sustain. We are slightly reducing his sustain while keeping his damage output unchanged to preserve the fun factor.
Tenacity
Shield amount: 700 → 600
Bernhardt
Intent
Bernhardt’s sustained LMB damage was lower than other characters, so we've slightly increased it. We hope this shifts his identity toward a character focused more on consistent DPS than burst.
Frenzied Dance
Damage: 15 → 20
Desperate Fury
Damage: 100 → 125
Shield amount: 100 → 150
Dash distance: 6m → 7m
Hitbox size (XY axis): +20%
Savage Dash
Rage cost: 75 → 50
Lightning
Intent
Lightning’s LMB damage output was considered excessively high, so we’ve slightly nerfed it. However, we’ve preserved her identity as the character with the highest LMB DPS among all characters. We also removed the charge mechanic from Lightning Drive to improve usability, and enhanced the synergy with Shooting Star by adding a cooldown reset and increasing the dash distance. Our goal is to make Lightning feel trickier and more satisfying to control.
Illusion Slash
Normal
Damage:
1st hit 60 / 2nd hit 60 / 3rd hit 80 → 1st hit 60 / 2nd hit 60 / 3rd hit 60
Limit Break
Damage:
1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 100 (x4) →
1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 80 (x4)
Lightning Drive
Charge mechanic removed
Former charged version is now the default attack
Hitting an enemy resets the cooldown of Shooting Star
Knockback distance: 5m → 7.5m
Shooting Star
Normal
Damage: 180 → 100
Limit Break
Bonus damage: 60 → 20
Dash distance: 5m → 7.5m
End lag: 0.6s → 0.25s
Cooldown: 7s → 10s
Sword Engage
Throw damage: 20
Dash damage: 60
Limit Break
Bonus damage: 20 (5 x 4 hits)
Shield on miss: 100
Cooldown: 9s
Spiral Stinger
Normal
Damage: 60
Limit Break
Bonus damage: 20 (5 x 4 hits)
Cooldown: 9s
Northern Light
Base Attack
Damage: 60
Radius: 6m
Delay: 1.35s
Center Attack
Damage: 40
Radius: 2m
Delay: 1.25s
Limit Break
Bonus damage: 25 (5 x 5 hits)
Delay: 1.55s
Range: 15m
Cooldown: 7s
Keybind Assignments
Sword Engage: RMB
Lightning Excel: RMB, SHIFT
Radiant Dance: SHIFT
Spiral Stinger: SHIFT
Shooting Star: R
Northern Light: E
Lightning Drive: E
Raki
Intent
A previous cooldown adjustment to Raki’s mobility skills significantly lowered her overall performance, resulting in a sharp drop in pick rate. To better evaluate her viability in the current meta, we’ve reverted those changes and will continue to monitor her closely.
Kitty Klaw
Damage: 30 → 35
Kitty Step
Shield amount: 35 → 50
Cooldown: 3s → 2.5s
Kitty Rush
Cooldown: 3s → 2.5s
Meow-phoon
Movement speed: 18.5m/s → 20.5m/s
Al-Manat
Intent
Hashashin has proven too difficult to control, so we’re slightly improving its ease of use by increasing its hitbox.
Hashashin
Attack area:
1st hit: x250 / y125 → x300 / y150
2nd–6th hits: x300 / y175 → x350 / y200
Rei
Intent
Arctic Incantation and Biting Hailstorm have significantly impacted player visibility. To improve gameplay clarity, both skills are now fixed to the E skill slot, allowing players to choose between small-area guaranteed slow (Hailstorm) and wide-area delayed control (Incantation).
Arctic Incantation
Now fixed to the E skill slot
Biting Hailstorm
Now fixed to the E skill slot
Lucy
Intent
To match Rei’s performance level, the projectile speed of Bloody Burst has been drastically increased. We've also adjusted some of Lucy’s underused melee skills to enable mid-range tracking, and reworked Blood Hunt to reduce its self-damage risk.
Bloody Claw
Range: 6.8m → 9m
Blood Hunt
HP consumption: 120 (5 ticks) → 30 (5 ticks)
HP recovery: 150 (5 ticks) → 40 (8 ticks)
Bloody Burst
Projectile speed: 6000 → 12000
Theo
Intent
The damage output of Code Zero: Sniper Mode was deemed too high, so we’ve slightly nerfed it. We've also improved the aim assist so that even non-scoped shots can deal comparable damage. Additionally, we've improved the usability of Tactical Maneuver to enhance the runner-style gameplay.
Plasma Rifle
Damage: 22 → 24
Code Zero: Sniper Mode
Duration: 15s → 12s
Damage: 320 → 310
Tactical Maneuver
Cooldown: 1s → 0.25s
Electra
Intent
With this update, Electra can now recover Blood Fountain resources even in 1v1 situations when landing hits on enemies. We hope players will master managing the Blood Fountain to secure victories with her.
Blood Fountain
Max value: 100 → 120
Path of Pleasure
Now also restores Blood Fountain when hitting enemies
Limited to one enemy at a time for recovery
Path of Corruption
Healing: 240 → 160
Cooldown: 7s → 9s
Encroaching Thorns
Damage: 150 → 100
Knockback distance: 4m → 6m
Cooldown: 7s → 9s
Land of Delight
Cooldown: 7s → 9s
Chloe
Intent
We’ve buffed two rarely used skills to bring them more in line with Chloe's overall skill value.
Everybody Dance Now!
Cooldown: 10s → 6s
Shield: 200 → 100
AoE radius: 10m → 12m
Zoom Zoom, Horo Car!
Movement speed increase while using Balloon Horo!: 40% → 45%
Sabio
Intent
Sabio’s pick rate has surpassed Chloe’s, making him the dominant sub-healer. His ultimate is particularly strong compared to others in terms of both ease of use and damage output. We’ve slightly nerfed the damage of Guardian Automata, while improving the usability of Sanctuary and Reaction Grenade. Additional visual effect improvements for Sabio are currently underway.
Golden Spear of Kukulkan
Damage:
0m–15m: 70 → 60
15m–25m: 50
25m+: 30 → 40
Guardian Automata of Kukulkan
Damage: 20 → 10
Base healing per second: 60 → 50
Rescue Grenade
Healing per second: 60 (4 ticks) → 48 (4 ticks)
Sanctuary of Kukulkan
Crowd control duration: 2s → 3s
Reaction Grenade
Cooldown: 14s → 9s
Nitro Gliding
Follow-up attack changed to a powered-up version of Golden Spear of Kukulkan
Damage per shot:
0–15m: 70
15–25m: 60
25m+: 50
Skins
Shifu (Legendary)
Korean Name: 마피아
English Name: Mafia
Chinese Name: 黑手党
Japanese Name: マフィア
Raki (Transcendent)
Korean Name: 한복
English Name: Hanbok
Chinese Name: 韩服
Japanese Name: 韓服
Theo (Legendary)
Korean Name: 우주해병
English Name: Space Marine
Chinese Name: 太空海军
Japanese Name: 宇宙海兵
Profile Icons
Lightning Side-Eye
Lightning Smile
Azure Lucy
Emotions
I wuv Stormy~!
Spray
I wuv Stormy~!
Bug Fixes
Titan Splash (Fixed)
If used on areas not meant to be accessible (slippery zones), it caused a super jump.
Alice's Holy Chase rollback (Fixed)
Warmonger’s ultimate disappearing issue
Fixed by adjusting Unstoppable state behavior.
Lightning – Illusion Slash bug (Fixed)
Pressing jump after the first hit would trigger the second hit unintentionally.