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Storm Striker 1.48.1 Minor Update

Updated: Aug 4



Hello, Storm Striker players!

We would like to inform you about the upcoming 1.48.1 minor update. (Scheduled for Aug 5, 2025)

General

  • Assassin

    • Movement Speed: 750 → 800 (+6.6%)

Shifu

  • Dragon Fist

    • Damage: 13 → 15

  • Cloud Step

    • Healing: 27 → 25

  • Thunder Dragon Slash

    • Damage: 170 → 150

    • Healing: 110 → 120

  • Dragon Stamp

    • Healing: 220 → 250

    • Damage: 170 → 120

  • Thunder Stamp

    • Damage: 170 → 150

  • Dragon Kick

    • Base Damage: 130 → 150

    • Wall Slam Damage: 130 → 150


Maximus

  • Health

    • 1080 → 1160

  • Enforcement of Order

    • Damage: 100 → 105

    • Increased X-axis hit range by 100

  • Ironblood Retribution

    • Damage: 100 → 90

    • Health Increase: 30 → 50

    • Shield Duration: 3s → 4s

  • Charge of Resolve

    • Damage Reduction: 50% → 60%

    • Damage: 22 → 15

    • Charge Prep Speed Reduction: -50% → -40%

    • Charge Movement Speed: 1.75 → 1.85

  • Roar of Conviction

    • Duration: 7s → 4.5s

Volf

  • Max Health

    • 980 → 1000

  • Flame On!

    • Damage: 110 → 105

  • Fiery Uppercut

    • Damage: 110 → 105

  • Righteous Strike

    • Damage: 110 → 105

  • Maximum Volf

    • Initial Damage: 140 → 150


Eveleen

  • Tachyon Field

    • Damage: 220 → 210

  • Hadron Wave

    • Damage: 110 → 105

    • Additional Shield: 110 → 100

    • Updated skill description

  • Accretion Disc

    • Initial Damage: 20 → 30

  • Event Horizon

    • Initial Damage: 220 → 210


Bernhardt

  • Passive

    • Added 10% Lifesteal to description

  • Frenzied Dance

    • Damage: 20 → 30

    • Movement Speed on Hit: 15% → 20%

  • Desperate Fury

    • Damage: 125 → 105

  • Bloodthirst

    • Healing: 200 → 250

    • Bonus: 40% → 25%

  • Rampaging Fury

    • Damage: 110 → 105

    • Rage: 80 → 100

  • Eternal Hellblade

    • Damage: 140 → 150


Akira

  • Flashbang

    • Damage: 110 → 90

  • Battōjutsu

    • Damage: 210 → 195


Lightning

  • Passive – Swiftness

    • 40% → 50%

  • Illusion Slash

    • Hit Damage: 15/15/15/15 → 20/20/20/20

  • Lightning Excel

    • Shield: Normal 45 → 30, Overdrive 60 → 45

  • Lightning Drive

    • Cooldown: 7s → 6s

    • Damage: 75 → 60

    • X-axis: Normal 300 → 550, Overdrive 300 → 650

  • Shooting Star

    • Cooldown: 10s → 8s

    • Damage: 130 → 120

    • Radius: 250 → 350

  • Radiant Dance

    • Cooldown: 12s → 14s

    • Damage:

      • Normal: 135 (120[15x8]+15) → 90 (80[10x8]+10)

      • Overdrive: 180 (160[20x8]+20) → 135 (120[15x8]+15)

  • Spiral Stinger

    • Cooldown: 6s → 4s


Alice

  • Wind Slash

    • Damage: 100 → 105

  • Gale Strike

    • Cooldown: 8s → 6.5s

    • No-Charge Damage: 210 → 180

  • Sacred Breeze

    • Cooldown: 12s → 9s

    • Duration: 7s → 5s

  • Rising Wind

    • Cooldown: 7.5s → 6s


Raki

  • Furry Flurry

    • Outer Damage: 80/80/180 → 90/90/210

    • Center Damage: 160/160/280 → 180/180/300

    • Reload Time for 2nd/3rd Hits: 3.5s → 4s

  • Kitty Rush

    • Damage: 140 → 120

  • Meow-ppercut

    • Damage: 100 → 120

  • Meow Meow Zoomies

    • Cooldown: 8s → 6s

    • Duration: 2.1s → 2.5s

  • Purrfect Pounce

    • Damage: 40 → 120


Al-Manat

  • Throwing Daggers

    • Firing Interval: 0.65s → 0.525s

  • Cipher Hamattan

    • Fixed to R key

  • Hashashin

    • Fixed to R key

  • Arid Blade

    • Slow: 70% → 50%

  • Talon of the Desert

    • Cooldown: 6s → 4s

    • Damage: 30 → 75

    • Slow: 70% → 35%

  • Spirit of the Dune

    • Cooldown: 8s → 10s

  • Path to the Underworld

    • Duration: 10s → 7s

    • Bonus Damage: 15 → 30

    • Updated description

  • EX Gauge

    • 8000 → 7000


Rei

  • Frost Blade

    • Firing Interval: 0.4s → 0.35s

    • DPS comparison (approx. 120 dmg standard):

      • 105 dmg @ 0.4s = 262.5 DPS

      • 105 dmg @ 0.35s = 300 DPS

      • 120 dmg @ 0.4s = 300 DPS

    • Projectile Speed: 12000 → 14000

  • Arctic Spike

    • Full Charge Projectile Speed: 12000 → 20000

  • Arctic Incantation

    • First Hit Damage: 20 → 30

    • Damage: 200 → 180

    • Now usable with R key

  • Frost Barrier

    • Cooldown: 14s → 12s

  • Arctic Winds

    • Shield: 160 → 200

    • Duration: 3.5s → 4s

  • Frost Armor

    • Duration: 0.5s → 0.75s


Lucy

  • Bloody Shot

    • Projectile Speed: 12000 → 14000

  • Scarlet Banish

    • Cooldown: 14s → 12s

  • Bloody Claw

    • Damage: 120 → 150

    • 1st Hit: 0.1s

    • 2nd Hit: 0.6s


Teo

  • Zoom Slowdown

    • -50% → -40%

  • [25 Aug 04 Emergency Patch – Additional Notes]

    • Quick-scope burst damage adjusted to 380 – 430.

    • Damage still scales with aim-charge time: holding the charge longer yields higher damage, but lowers the fire-rate, so ammunition is consumed more slowly. We have narrowed this damage range compared with the previous version.

    • Because Teo suffers a reload penalty, his peak burst DPS is set slightly above Rei’s.

    • Teo’s instantaneous burst was exceeding our intention for a sustained-damage dealer, so we realigned the numbers with the ranged-dealer balance table. We appreciate your understanding.



Electra

  • Path of Pleasure

    • Blood Spring Healing on Ally Heal: 10 → 5

  • Path of Corruption

    • Healing: 160 → 210

    • Cooldown: 9s → 7s

  • Land of Delight

    • Ally Heal: 50 → 100

    • Second Heal: 20 → 10

    • Cooldown: 9s → 7s

  • Encroaching Thorns

    • Cooldown: 9s → 7s

    • Damage: 125 → 120


Narae

  • Soul Force

    • Range: 17.5m → 16.5m

  • Divine Wave

    • Cooldown: 7s → 6s


Chloe

  • You and Chloe!

    • Healing: 76 → 80

  • Balloon Horo!

    • Damage: 220 → 240

  • Zoom Zoom, Horo Car!

    • Damage Boost to Whoosh~ Horo Bomb!: 70 → 80

    • Now usable with Shift

  • Boing Boing, Horo Ball!

    • Damage: 110 → 120

    • Chloe Heal: 40 → 80

  • Everybody Dance Now!

    • Cooldown: 6s → 9s

    • Shield: 100 → 180

    • Heal: 120 → 140

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