StormStriker 1.46.0 Patch Notes (May 22, 2025)
- 영국 김
- May 12
- 6 min read
Updated: May 13

Hello StormStriker players!
We’re excited to introduce the 1.46 update. Here’s what’s new:
Lightning and Teo Join the Battle
The new character Lightning makes her debut, and Teo returns to the battlefield!
Please refer to the Balance section below for more details.
Lucy's Skill Swap Added
A new skill swap has been added for Lucy, tailored for a close-range playstyle.
Please refer to the Balance section below for more information.
Overall Balance Direction
Maximus
Developer Notes
We observed that aggressive tank characters like Volf and Shifu are currently more dominant.
While Maximus has a clear role, his lower-tier performance showed limited potential.
To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.
Indomitable Shield
Guard Amount: 700 → 800
Warmonger
Developer Notes
Titan Splash had high mobility and a short cooldown, which often led to disjointed gameplay, with one team lacking a tank and the other missing a DPS.
To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash from 4s to 6s.
To compensate for this nerf and strengthen Warmonger’s role as a protective counter-tank, we’ve also improved his shielding ability.
Flex Harder!
Guard Amount: 700 → 800
Titan Splash
Cooldown: 4s → 6s
Totem Buster
Cooldown: 5s → 6s
Totem Fall
Cooldown: 5s → 6s
Boulder Tackle
Damage: 30 / 180 → 60 / 150
Eveleen
Developer Notes
With other tanks receiving buffs, Eveleen’s pick rate has fallen.
We're slightly buffing her LMB damage and range, and planning future updates to allow it to hit enemies along the Z-axis as well, instead of only XY.
While this update includes only a small adjustment, we’ll continue to monitor her performance and raise her viability to be on par with other tanks in situational pick rates.
Quantum Cube
Damage: 80 → 90
Range: 7m → 8m
Bernhardt
Developer Notes
Bernhardt’s sustain fits the bruiser archetype well, but his burst DPS has been exceeding expectations, making it hard for supports to counter him effectively.
To address this, we’re slightly reducing his damage output while enhancing his mobility and rage-fueled survivability.
With shorter cooldowns on movement skills, we envision Bernhardt as a persistent threat that eventually overwhelms healers through sustained pressure.
Death Pursuit
Damage: 10 / 140 → 10 / 125
Rampaging Fury
Damage: 10 / 100 → 10 / 125
Shield: 75 → 100
Dash Distance: 4.5m → 6m
Inferno Strike
Damage: 210 → 180
Blitzkrieg
Cooldown: 7s → 6s
Savage Dash
Cooldown: 9s → 7s
Akira
Developer Notes
The swap skill Dimensional Slash has felt underwhelming compared to Decimation, particularly in terms of healing, range, and forward movement.
To improve usability, we've increased its projectile speed.
Wind Blade
Projectile Speed: 50m/s → 120m/s
Dimensional Slash
Projectile Speed: 90m/s → 120m/s
Lightning
Developer Notes
Lightning is our third bruisertype character.
She grows stronger by stacking basic attacks and was designed to be a beginner-friendly melee character that's easy to play but requires good positioning.
We expect her to be a high-floor, low-ceiling character until her swap skill (Limit Break) is activated, at which point her power spikes moderately.
Base Health
820
Agility
Increases movement speed by 40% while out of combat
Limit Break
Activates upon collecting 4 illusion swords
Deals AoE damage: 60
Grants a base 100 shield for 3s
Grants 100 shield per enemy hit for 3s
Empowers all skills except ultimate
Illusion Slash
Base
Damage: 60 / 60 / 80
Dash Distance: 2.5m
Gains illusion sword after 3 successful hits
Limit Break
Damage: 80 (×4) / 80 (×4) / 100 (×4)
Dash Distance: 250
Extends Limit Break duration by 2.5s (Max +10s)
Lightning Acceleration
Base
Damage: 60
Grants 75 shield for 3s
Dash Distance: 7.5m
Limit Break
Damage: 80
Grants 100 shield for 3s
Dash Distance: 7.5m
Cooldown: 2.5s (Max 3 stacks)
Lightning Drive
Base
Normal: Damage 60, launches enemies
Charged: Damage 60, launches and knocks back enemies (5m)
Limit Break
Normal: 60 / 20×4, launches enemies
Charged: 60 / 20×4, launches and knocks back enemies (5m)
Cooldown: 7s
Shooting Star
Base
Damage: 180
Grants 100 shield for 3s
Dash Distance: 5m
Limit Break
Damage: 180 / 60×4
Grants 125 shield for 3s
Dash Distance: 5m
Cooldown: 7s
Radiant Dance
Base: Damage 120×8
Limit Break: Damage 160×8
Cooldown: 10s
Heaven's Lightning
Unstoppable during leap
Can float for 5 seconds midair
Damage: 200
Pulls all enemies to Lightning’s front
Activates Limit Break upon use
Raki
Developer Notes
Currently, only the 3rd hit of Furry Flurry is heavily favored in damage, so we are redistributing its damage.
We’re also slightly increasing the cooldowns of Kitty Step and Kitty Rush due to their high mobility.
Additionally, we’re reviewing ways to buff her ultimate, which is currently too easily countered. (E.g., making the first 3 hits unstoppable + adding visual cues.)
Furry Flurry
Hit 1: Outer: 80 / Center: 140 → Outer: 80 / Center: 160
Hit 2: Outer: 80 / Center: 140 → Outer: 80 / Center: 160
Hit 3: Outer: 180 / Center: 320 → Outer: 180 / Center: 280
Kitty Step
Cooldown: 2.5s → 3s
Kitty Rush
Cooldown: 2.5s → 3s
Al-Manat
Developer Notes
Al-Manat has been underperforming compared to other assassins, with a low pick rate.
We are monitoring her closely and have made slight buffs to improve Execution usability and Death Vortex damage.
Execution (Execution)
Hitbox size: x = 250 / y = 125 → x = 300 / y = 175
Death Vortex (DeathVortex)
Damage: 660 (10 hits) → 700 (10 hits)
Cooldown: 7s → 6s
Rei
Frost Blade
EX gauge charge amount reduced by 30%
Biting Hailstorm
EX gauge charge amount reduced by 30%
Arctic Incantation
EX gauge charge amount reduced by 20%
Lucy
Developer Notes
Vermilion Void was regenerating EX Gauge beyond intended levels when hitting multiple enemies. This has now been reverted to its original value.
Two new swap skills, Bloody Claw and Bloody Hunt, have been added for close-range Lucy.
Another swap skill tailored for close-combat Lucy is in development.
Following Rei’s RMB buff, Lucy’s performance has dropped again. We're planning to improve her overall quality-of-life.
Bloody Claw
Damage: 54 (3 hits)
Added as LMB swap skill
Bloody Hunt
Damage: 110
Cooldown: 0.5s
Dash Distance: 7.5m
Health Cost: 140
Recovers 100 HP (or shield) per hit (5 ticks)
Added as RMB or E swap skill
Scarlet Banish
Now available as RMB or E swap skill
Scarlet Hook
Now available as RMB or E swap skill
Vermilion Void
Now available as RMB or E swap skill
EX Gauge Recovery: 120 → 80
Teo
Developer Notes
Teo returns as a long-range runner-shooter.
With his unique “aimbot-like” gameplay, we hope to see Teo players dash around and bait melee characters with style.
Pulse Rifle
Damage per shot: 22
Combat Mode: Assault Rifle
Damage per shot: 24
Combat Mode: Battle Rifle
Damage per shot: 60
Napalm Grenade (Flaming)
Damage: 50 + 525 over 35 ticks
Cooldown: 7s
Pulse Mine
Damage: 200
Cooldown: 14s
Reload
Tactical Maneuver
Movement speed increase: 60%
Cooldown: 1s
Code Zero: Sniper Mode
Damage: 200 / 240 / 320
Note: For those who have been playing Taeo for a long time, adjustments to the alternate skill slots may be necessary. Please press the reset button in the skill window once.
Electra
Developer Notes
We've identified a significant loss of healing due to missed LMB hits, so we've increased Path of Pleasure's projectile speed slightly.
Compared to Narae and Chloe, Electra’s overall value felt lower, so multiple minor buffs have been applied.
A new defensive swap skill is in development to compensate for her lack of survivability, which we hope will improve her viability.
Path of Pleasure
Projectile Speed: 144m/s → 160m/s
Path of Corruption
Heal per second: 120 → 240
Duration: 2s → 1s
Cooldown: 9s → 7s
Area of Effect:
x = 16m → 19m
y = 7m → 5.6m
z = 3m (0m ~ 3m) → 4.5m (–1.5m ~ 3m)
Encroaching Thorns
Damage: 100 → 150
Cooldown: 9s → 7s
Land of Delight
Cooldown: 9s → 7s
Enchanting Grace
Cooldown: 3s → 2.5s
Chloe
Developer Notes
To make Chloe more exciting to play, we’ve significantly reduced the cooldown of Zoom Zoom, Horo Car!
We hope that this change, along with a shorter cooldown for Tag! Freeze!, will offer more flexible swap skill options—especially helpful for newer players, making her easier to pick up but still rewarding.
Zoom Zoom, Horo Car!
Cooldown: 9s → 4.5s
Tag! Freeze!
Cooldown: 15s → 12s
Chloe’s bomb-carrying voice line volume has been increased.
When Chloe is holding a bomb, she shouts more loudly in excitement.
This change should help players better recognize and react to an incoming Chloe from a distance.
Sabio
Developer Notes
Sabio has been underperforming in the mid-tier range.
We're applying slight buffs across his kit to raise his performance and will continue monitoring him.
Golden Spear of Kukulkan
Damage by range: 50 / 40 / 30 → 70 / 50 / 30
Guardian Automata of Kukulkan
Heal per second: 40 → 60
Additional healing: 20 → 10
Let’s Breakdance!
Cooldown: 9s → 6s
Cast Time: 2s → 1.2s
EX gauge charge amount reduced by 50%
System Changes
4-Player and 5-Player Party Matchmaking Disabled
Once regular matchmaking is available, parties of 4 or 5 will not be supported in matchmaking queues.
Spectator Slots in Custom Games Increased
The number of spectators allowed in Custom Games has been increased to 10.