Hello, Storm Striker Players!
We are excited to introduce the 1.43 Update (25.02.27).
This update includes balance adjustments and minor client updates.
Overall Balance Adjustment Direction
The main focus of this balance update is to alleviate the frustration and unfairness melee dealers have been experiencing due to excessive crowd control (CC) effects. Moving forward, powerful CC abilities like stuns will be exclusive to tanks.
Melee dealers will now have ample time to shine if they make smart decisions regarding the use of tank abilities. However, as CC frequency has been significantly reduced, some melee dealers will have their sustain adjusted accordingly.
Previously, the optimal strategy was to disable melee dealers with CC before eliminating them. Now, the approach will shift towards focusing them down using the increased DPS of ranged dealers.
However, boosting ranged DPS could create a sense of unfairness for certain melee characters. To counterbalance this, some melee dealers will receive increased skill damage, allowing them to assassinate targets more easily.
Shifu
Intent
Shifu has struggled to match the sustain and crowd control capabilities of other heroes in the same class.
This update increases his self-healing and improves skill usability, allowing him to fulfill his role as a tank more effectively.
Health
980 → 960
Thunder Stamp
Damage: 220 → 160
Cooldown: 7s → 9s
Dash Distance: 525 → 300
Stun Radius: 300 → 400
Thunder Dragon Slash
Damage: 110 → 200
Cooldown: 7s → 4s
Cooldown Reduction on Hit: 3s → 0s
Healing on Hit: 70 → 80
Dash Distance: 625 → 750
Adjusted hitbox timing and duration
Removed root effect
Dragon Stamp
Damage: 40 → 160
Healing: 35 per second → 100 per second (total 200)
Dragon Kick
Damage: 110/110 → 120/120
Cooldown: 7s → 9s
Cloud Step
Cooldown: 2s → 4s
Healing: 40 → 120
Dash Distance: 725 → 850
Extreme Dragon Fist
Damage: 11 × 10 / 330 → 36 × 10 / 360
Healing: 330 → 720
Maximus
Intent
Maximus is the most powerful crowd control hero in the game.
His crowd control abilities have been slightly restricted, but his damage output has been increased.
Enforcement of Order
Damage: 110 → 120
Charge of Resolve
Damage: 22 × 10 → 20 × 10
Cooldown: 7s → 9s
Ironblood Retribution
Damage: 110 → 120
Cooldown: 7s → 9s
Chain of Justice
Damage: 30 → 40
Cooldown: 7s → 9s
Roar of Conviction
Cooldown: 7s → 9s
Verdict!
Damage: 330 → 360
Ultimatum of the Hero Assembly
Damage: 110/110 → 160/160
Warmonger
Intent
Reduced some of his crowd control effectiveness, while increasing his damage output.
Totem Buster
Damage: 110 → 160
Cooldown: 5s → 7s
Titan Splash
Damage: 55 → 80
Cooldown: 2.5s → 4s
Choke Slam
Damage: 40/110 → 40/80
Cooldown: 7s → 9s
Boulder Tackle
Damage: 40/290 → 40/280
Cooldown: 7s → 4s
Royal Rumble!
Damage: 110 → 200
Eveleen
Intent
Eveleen's DPS has been slightly reduced, while her sustainability through Hadron Wave has been improved.
Health
980 → 1000
Quantum Cube
Damage: 110 → 80
Hadron Wave
Damage: 40 → 80
Shield Gain: 110 → 160
Time Dilation
Cooldown: 7s → 9s
Asteroid Cluster
Damage per second: 60 (total 300) → 40 (total 200)
Accretion Disc
Cooldown: 4s → 9s
Exotic Matter
Cooldown: 4s → 7s
Tachyon Field
Damage: 220 → 240
Event Horizon
Damage: 110/8 × 25/110 → 120/16 × 25/120
Bernhardt
Intent
With the overall decrease in CC frequency, Bernhardt’s sustainability has been reduced.
However, his offensive capabilities have been enhanced through damage buffs and cooldown adjustments.
Health
820 → 800
Inferno Strike
Cooldown: 7s → 4s
Savage Dash
Cooldown: 9s → 7s
Bloodthirst
Lifesteal: 50% → 40%
Eternal Hellblade
Damage: 160 → 240
Lifesteal: 50% → 40%
Akira
Intent
With the overall reduction in CC frequency, Akira’s sustainability has been slightly decreased.
However, his primary skills have been buffed to enhance his offensive capabilities.
Health
820 → 800
Passive
Health Recovery on Skill Hit: 50 → 40
Flashbang
Cooldown: 6s → 7s
Dimensional Slash
Cooldown: 2.4s → 2s
Soul Snatch
Cooldown: 3.6s → 4s
Battōjutsu
Damage: 240 → 280
Cooldown: 3.6s → 4s
Third Eye
Unstoppable effect removed
Alice
Intent
Alice's damage output has been increased, enhancing her assassination potential.
Health
710 → 720
Wind Slash
Damage: 100 → 120
Holy Chase
Damage: 140 → 160
Vortex Stinger
Damage: 140 → 160
Cooldown: 8s → 7s
Blade Gust
Damage: 90/90 → 80/80
Cooldown: 1.5s → 2s
Sacred Breeze
Bonus Damage: 15 → 20
Cooldown: 12s → 9s
Gale Strike
Damage: 210/390 → 240/400
Cooldown: 8s → 5s
Raki
Intent
Increased overall damage output, enhancing Raki’s assassination potential.
Health
710 → 720
Kitty Klaw
Damage: 30 → 40
Meow Meow Zoomies
Cooldown: 8s → 7s
Purrfect Pounce
Cooldown: 8s → 7s
Meow-ppercut
Damage: 100 → 120
Kitty Rush
Damage: 140 → 160
Furry Flurry
Damage: 140/140/320 → 200/200/320
Cooldown: 8s → 7s
Al-Manat
Intent
Increased overall damage output, enhancing Al-Manat’s assassination potential.
Health
710 → 720
Throwing Daggers
Damage: 75 → 80
Cipher Hamattan
Cooldown: 4s → 5s
Arid Blade
Damage: 30 → 80
Talon of the Desert
Damage: 30 → 80
Cooldown: 6s → 5s
Hashashin
Cooldown: 4s → 5s
Sand Slash
Damage: 140 → 160
Cooldown: 8s → 7s
Spirit of the Dune
Cooldown: 8s → 7s
Path to the Underworld
Bonus Damage: 15 → 40
Rei
Intent
Increased base skill damage, enhancing overall DPS output.
Frost Blade
Damage: 105 → 120
Arctic Spike
Damage: 105/360 → 120/320
Blooming Blizzard
Damage: 330 → 360
Lucy
Intent
Increased base skill damage, enhancing overall DPS output.
Bloody Shot
Damage: 105 → 120
Scarlet Banish
Damage: 30 → 40
Vermilion Void
Damage: 120 → 80
Scarlet Execution
Damage: 75 × 50 → 80 × 50
Electra
Intent
Electra's XYZ-axis free movement ability was being used too frequently, so a slight restriction has been applied.
Enchanting Grace
Cooldown: 1.75s → 3s
Adjusted physics mechanics, reducing maximum Z-axis movement distance.
Maximum ZY-axis movement distance: 20m
Narae
Intent
Narae possesses exceptional survivability, which prolongs team fights when she remains in combat.
To address this issue, her sustainability has been slightly reduced.
Divine Light
Healing: 140 → 180
Divine Wave
Cooldown: 7s → 8s
Blessing of Grace
Shield Amount: 210 → 240
Cooldown: 7s → 8s
Wings of Ascension
Healing: 140 → 120
Cooldown: 12s → 14s
Grace of Hwanwoong
Healing: 1400 → 1600
Chloe
Intent
Chloe's stun effects were too strong, acting as an overwhelming suppression tool.
To balance this, her crowd control effectiveness has been reduced, while her DPS has been increased.
Whoosh~ Horo Bomb!
Damage: 70 → 80
You and Chloe!
Duration when target is obstructed by a wall: 3s → 5s
Added HUD indicator for the attached target when the skill is used.
Tag! Freeze!
Cooldown: 15s → 14s
Everybody Dance Now!
Healing: 140 → 120
Cooldown: 10s → 8s
Boing Boing, Horo Ball!
Damage: 110 → 120
Self-Healing: 40 → 80
Cooldown: 9s → 8s
Zoom Zoom, Horo Car!
Cooldown: 9s → 8s
Balloon Horo!
Damage: 220 → 240
Cooldown: 12s → 8s
Stun effect removed
Increased airborne knockback distance
Sabio
Intent
Previously, Sabio was able to accumulate significant damage independently, despite being a healer.
The Automata attached to Sabio himself was identified as the main issue, so it has been removed.
Moving forward, Sabio must attach Automata to allies, and damage will only accumulate effectively when enemies near the attached ally are attacked.
To effectively harass enemies, players must now prioritize ally positioning and distribute Automata accordingly.
Passive
Removed the Automata that was previously attached to Sabio
Golden Spear of Kukulkan
Damage: 45 → 20
Guardian Automata of Kukulkan
Duration changed from 7 seconds to unlimited
Disappears if it moves too far from Sabio or gets obstructed by terrain
Can only be attached to one ally at a time
Shield effect removed
Automata Damage: 10 → 40
Automata Base Healing: 20 per second (unchanged)
Automata Bonus Healing: 20 → 80
Automata position adjusted
Now displays a HUD indicator on the attached target
Rescue Grenade
Automata now attacks enemies
Self-Healing Over Time: 32 per second → 60 per second
Instant Self-Healing: 40 → 80
Reaction Grenade
Automata now attacks enemies
Explosion Damage: 110 → 40
Let's Breakdance!
Removed Nitro Gliding charge function
Now grants self-healing of 125 per second for 2 seconds
Now reduces damage taken by 70%
Removed movement speed reduction effect
Nitro Gliding
Removed enhanced basic attack
Removed double-shot feature
Increased movement distance: 410 → 480
Super Sabio Time!
Now functions independently from Guardian Automata
Duration: 7s → 10s
Other
Ultimate gauge reduced by 24%
Respawn Time
Increased from 8s → 10s
Reduced Enemy Silhouette Visibility Behind Walls
Duration reduced from 7s → 3s
First Archive Object Capture Speed Adjustment
Capture rate changed from 0.65 per second → 0.5 per second
Cash Charging
SC can now be recharged using cash.
Skill Window (H) Now Usable for Viewing in Stages
The skill window (default key: H) can now be accessed inside the stage, not just in the respawn area.
However, skill swapping will not be possible in this mode.
This change was implemented in response to player requests for checking skill information during gameplay.
Shader Adjustments
In-game shaders have been adjusted, making skin reflections appear more natural and subdued.